Not consistent animation in Blender and Unity

Hey,

I’m new to both 3D and animation… I might do something terrible here…
I made a character mesh and some animations in Blender.
Then I imported the whole thing in Unity.

The result is in the attached file (Blender on the left side).
As you can see, in Unity, the torso, the tie and the ears are not moving…
I’m sure I’m doing something wrong somewhere but I couldn’t figure out where so far.

Maybe someone had a similar issue once and would suggest some hints ?
Thanks for you help :slight_smile:

2837897--207007--blender_vs_unity.gif

Fixed !

I didn’t really pay attention but I had import warnings quite explicit. My bad.

I reimported my blend project, but this time I didn’t turn my rig animation type to humanoid.
Seems like it did the trick. Works like a charm now :slight_smile: