Hey guys, I’m Dakota Grossman, Lead developer at KIA interactive and we are happy to annouce that “Not Dead Enough”, a zombie apocalypse simulator, is now in production! Here is our gameplay ideas so far as well as screenshots of our work.
What is Not Dead Enough
Not Dead Enough is a survival game during the apocalypse. After thinking for a while, we’ve realized that so many games have been made where you stand around and blow endless waves of zombies’ heads off. I’ve decided that it’s time for a change. Our game will be less of a shoot ‘em up and more of a “simulator.” This means surviving by looting houses, eating, sleeping, drinking, boarding up walls, and basically, surviving the apocalypse.
Story
After thinking for a while, I’ve decided to integrate a story into this game. However, it will be your choice. For example, during the story, you might find someone who asks you to do a task that effects the game later on. Our story mode is still in the thought process.
Survival
This is where everything is. Like I said before, it’s not standing around blow endless waves of zombies’ heads off. It’s surviving. It’s eating, drinking, sleeping, shelter on several HUGE maps. You can explore different maps from forests to big cities. This isn’t an arcade game anymore, it’s a simulator. This game will also have a day and night cycle.
Multiplayer
This will be the best but most challenging part to make. However, it’s going to be the best part. During survival, you can choose to do single or multiplayer. If you choose multiplayer, you will be on a map with other people. The rest is up to you. Will you have them join your team, or will you shoot them so they won’t take all of your food? The choice is yours, whether you want to form a team or be a one man army.
System
Our programmer is implementing a “system” into the game. Think of it as a game engine inside of the unity engine. Here is what it features:
Customizable character option- Create the character how you want it.
MMO option- choose from several servers as you play with hundreds of other people.
Charatcer Darkness- Depending on the character you make, he can become very dark, or a saint.
Much More! Here is a video of what he’s done so far:
Our Team
Here are the people we have:
Lead Level Design/3D artist- Tobias
Gun Design/Artist/expert- James Nucci
Programmer- Marco Alverado
Graphics Design- Saif
Music Composer- Thorton
Sound Design- Rob Tetra
Terrain Modeler- August Taylor
3D artist- Mark
Our Style
We are trying to go for a DayZ style, except in a full-fledged game.
Our Work so Far
Here is a gas station we’re working on:
Also, here’s a katana animation:
Glock for game, made by James:

House:
Wrap-up
That’s it so far guys! WE hope to have the game done sometime in 2013, we’ll keep posting updates! Also, the game will be a DOWNLOAD game. We would really like ideas, suggestions, comments, and constructive critisism so we can continue making our game better and better. Thanks!
UPDATE: By the 28th of February, we will start the beta. Cars, certain parts of maps, and a couple other things will not be in beta. See the BETA map here: http://dl.dropbox.com/u/28501152/CustomFPS/WebPlayer/WebPlayer.html