Hi, I’ve recently bought a mouse with configurable forwards / backwards buttons, ? I use those buttons for input in my game. I have a Logitech Lift, I’m using the new Input System and trying to get Unity to detect the forward and backward buttons on my mouse. Here’s what’s happening:
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When I use the Input Actions asset and click “Listen” to create a new binding, Unity can successfully detect both the forward and backward buttons on my mouse.
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However, the input is not detected in game. If I check the Input Debugger (Window > Analysis > Input Debugger), it doesn’t detect any input from these buttons in real-time when I press them.
I definitely have the buttons set to forwards / backwards in the Logitech software. Has anyone encountered this issue or have any ideas on what I could try?