Not getting any image on Oculus Go... just black. Not even the Unity logo...

I’m using Unity 2019.3.0f3. XRManagerPackage. URP. And XRInteractionToolkit. (Not using Oculus Integration asset because it’s not needed anymore - it was giving me errors that wouldn’t allow me to build in 2019.3 anyways.)

I can play in the editor, everything looks fine. Whether it’s the example scene, or a new scene I make with just a plane and a cube. But still doesn’t work after I build to Oculus Go.

No errors in the console. I’ve tried starting new projects. With XRInputToolkit and without.

Any ideas? I would expect this setup to work, it’s basically VR straight out of the box… and I’m getting nothing but black, no matter what I do. Not even the Unity loader/splash image. Please help, I’ve been waiting for the XRInteractionToolkit for a long time, and I still can’t use it!

OK, it was the URP… universal render pipeline. I’m using the regular 3D scene as my starting point, and it works correctly, thanks.