I’m using Unity 2019.3.0f3. XRManagerPackage. URP. And XRInteractionToolkit. (Not using Oculus Integration asset because it’s not needed anymore - it was giving me errors that wouldn’t allow me to build in 2019.3 anyways.)
I can play in the editor, everything looks fine. Whether it’s the example scene, or a new scene I make with just a plane and a cube. But still doesn’t work after I build to Oculus Go.
No errors in the console. I’ve tried starting new projects. With XRInputToolkit and without.
Any ideas? I would expect this setup to work, it’s basically VR straight out of the box… and I’m getting nothing but black, no matter what I do. Not even the Unity loader/splash image. Please help, I’ve been waiting for the XRInteractionToolkit for a long time, and I still can’t use it!