Not impressed

Lets be honest, most of the people looking to use Unity Muse are going to be people who struggle with being able to draw anything.

For those with an ounce of artistic flair will be happy to hack out the rough prototype images the service is aimed at.

And Im one of those muggles who find the art side an issue.

And I appreciate its a free trial, but in my project I wanted to generate a simple part of a brick wall I could use as a sprite (as long as its basically red and looks brick wall Im happy).

But after 20 minutes messing about, I have realised that Muse is more annoying than anything else.

So I think I will go to placeholders, and either learn to draw or pay for art if it ever gets to the stage where its good enough to turn into a game to be released.

I have used AI before and know the limitations, but I was shocked something as simple as a brick wall is probably beyond its capabilities as it stands… (also tried to draw what I wanted as a reference and also used the texture muse (which ironically was closer).

Anyone else faced the same sort of frustrations?

because its a regulated AI, you will have further problems like randomly getting “inappropriate content” when you are just trying to generate gems

Just wonder if free assets from the store or pure placeholders actually make more sense. It’s not like it’s even free. With all the issues, I just cant see who will pony up any money.

I have the same issues you do with any of this AI image generation stuff. Yeah, it’s cute for one-off things (like ideation) but for actual meaningful iterative work it is completely useless.

You can’t: repeat, refine, adapt, adjust, none of that.

For me the most important thing is to not let art stand in your way when you have a game idea.

If that means grab a sheet of paper and a pen, scribble some images and photograph it, then cut it out with sprites, then do it.

Whatever you do, don’t lose that spark of idea: implement it FAST, even if it is with colored boxes.