HDRP 10 has changed a lot from HDRP 9 .
Many Probe Volume related codes have been added.
Some will say it’s inferior to the previous lightmap.
But I want to create a more dynamic world.
I believe that in RTX the Probe Volume will be updated dynamically.
I can see that it has been working on a number of other dynamic objects.
Manipulating archetype chunks in DOTS is quite annoying, but it’s still much better than having no way at all.
You still have to merge the tessellation yourself, but now I want you to think about a countermeasure for quad overdraw. Or add adaptive tessellation to the shader graph.
I hope you don’t think you’ve used tessellation because of the number of vertices in the meantime.
Anyway, the development of games that was not possible until now without a company with a lot of very talented developers will soon be possible.
I think I need a little more.