Not necessarily shadow but able to block light

What I mean is, if there is a cube or structure blocking the light, the character still receives the light as if nothing were there. I am talking about the free version of course. I don’t really care much about the shadows as I can just lightmap them. This is my wish =P

Btw, if anyone knows of a way for this, please let me know. I would buy Unity Pro for shadows, but I just can’t afford $1000 now.

Well, that’s pretty much what a shadow is, an object blocking the light :wink:

But there are tricks to turn off lighting for specific objects when there are other objects obstructing the light source. For example, with a directional light all you need to do is cast a ray from the player’s position in the opposite direction of the directional light. If the ray hits anything then use layer culling to switch the object to another layer that the directional light does not affect.

Ah! Thank you very much for the reply. I am new to Unity, so I wasn’t really sure what was going on. Will look into it and try it out. I was able to find an alternative for the payer with the blob shadow, so all I needed to know was this.