void SetLayer(GameObject clone)
{
clone.layer = this.gameObject.layer; //set soldier layer (worked)
Unit u = clone.GetComponent<Unit>();
u.opponentLayer = opponentUnitLayer; //worked
foreach(Weapon w in u.weapons)
{
w.layerOfBullet = myProjectileLayer; //set weapon script projectile layer (not worked)
w.layerOfOpponent = opponentUnitLayer; //set weapon script opponent (not worked)
}
}
How are you copying the values from line 9 and 10 into an actual .layer
property on a Weapon GameObject? You did not post that code.