Essentially my problem boils down to transparent textures overlapping, whereas I’d like to not render any portions where they intersect. Could a shader do something like this? It might be a solution to my problem if that’s possible.
Seems like a good suggestion. I won’t test it though as I already tried another suggestion to generate the texture using SetPixels which is working well. I’m not sure which is the better performing solution on mobile but I may test both later on.