Ok, this one may be dumb, but I’ve been searching and can’t find a how-to for this… anyway, I have an object that I don’t want Unity to render (I want it invisible), but I still want all the scripts on that object executed, and I want all physics and collisions with the object to still happen. Now, I know I could just make a transparent material and attach it to the object, but I don’t wanna even waste the space/processor with another material, I just want the thing to not render in the first place. Is there any way to do this? Thanks in advance.
Delete the “Mesh Renderer” component
I knew it’d be something simple like that. Thanks for the help.