I’m using Unity 2019.2.5f1 Personal
The errors happen after I changed a prefab in the Hierarchy.
All my objects of my project under one GameObject name Main Game
And when I’m making changes I need to open this prefab and make the changes inside and then to make Overrides apply and then it show the error/s.
Not sure if I should worry about it and how to solve this.
Do I need to close and re open the project each time ? Is there any fix for that ?
When I’m running the game tested it now the errors gone. But then again should I worry about it or do something about it or just ignore the errors since the game is running ?
First got this error :
AssetImporter is referencing an asset from the previous import. This should not happen.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Then this one :
AssetImporter is referencing an asset from the previous import. This should not happen.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Then this one :
Assertion failed on expression: ‘!GetPersistentManager().IsStreamLoaded(metaDataPath)’
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
And last :
Asset import did not unload metadata path. This will leak memory. File a bug with repro steps please. (Assets/New Prefabs/Main Game.prefab)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()