Hi all!
Thanks for taking the time to help out if you’ve stopped by. ![]()
I’m working on a 2D platformer for which I’ve created a character controller that uses the built-in physics system (colliders, rigidbodies etc.).
I’ve run into a bug where the player is nudged away in an unintended direction after leaving the vicinity of a wall. The only intended forces acting on the player are gravity and a launch force that moves the player in a given (inputted) direction.
Any guidance would be helpful ![]()
Thanks!
