Not sure where to begin with isometric game actions

Hey everyone.

I haven’t been working with Unity but for a few days and have managed to start creating the isometric game I want.

I’m having some trouble trying to figure out how to attack an enemy that gives the Player a type of color to paint collider sprites a certain color once per “kill” (if you will). I plan on having 5 enemies that give the player different colors to then paint objects in the scene, but having gone through all the tutorials I can find, I haven’t had much luck with it.

Using the Free version of Unity and 2018.4.14f1 build.

What in specific do you want help with?

Store the ‘colour’ to paint with in the player, and have colliders check the colour through the player too. Have everything use a reference to player or probably easier use a singleton.