Hello,
I downloaded and imported a 3D model of a crystal.
Umm…This depends on the 3D modelling software you’re using. You need to unwrap the UV of your model. Just google how to do it for your software. I have faced this when I was a noob. Learnt it the hard way. Also, I’m guessing you haven’t used an Edge split modifier on your model?
AND one more thing, you don’t need to use a self illuminate shader for this. Use a diffuse shader.
Try these two things:
- Change the main colour to white
- Change the shader to diffuse or specular and see if you get the texture you want. If it works, you can then adjust the shader to get a shiny crystal look.
Yeah guys, Actually I started my Unity journey like 2 days ago. I got no knowledge about shaders etc.
Ive tried what Stefan said. I changed main color to white and shader to diffuse still nothing
To be honest Im not using any 3D modelling software. I just downloaded this model. What software do you recommend for total newbie?
EDIT: Friend of mine is a bit experienced 3D modeller and he mapped it. Somehow. Ill ask him for some lessons than. I got another problem. When I import .obj it works super fine, but when I import .tbx I cant put it in the scene, its invisible :S
EDIT2: Okey I recieved UV mapped version of this model and it works now! I got to learn this. But still I dont know why I cant see my .tbx object