Not visiable textures

Hello,
I downloaded and imported a 3D model of a crystal.

Its hard to explain. Ive created material called Krysztal which contains texture, but as you can see this texture is not visible at all. When Im chainging the color of material then color of the object is changing as well. What can cause the problem? :frowning:

Umm…This depends on the 3D modelling software you’re using. You need to unwrap the UV of your model. Just google how to do it for your software. I have faced this when I was a noob. Learnt it the hard way. Also, I’m guessing you haven’t used an Edge split modifier on your model?

AND one more thing, you don’t need to use a self illuminate shader for this. Use a diffuse shader.

Try these two things:

  1. Change the main colour to white
  2. Change the shader to diffuse or specular and see if you get the texture you want. If it works, you can then adjust the shader to get a shiny crystal look.

Yeah guys, Actually I started my Unity journey like 2 days ago. I got no knowledge about shaders etc.
Ive tried what Stefan said. I changed main color to white and shader to diffuse still nothing :frowning:
To be honest Im not using any 3D modelling software. I just downloaded this model. What software do you recommend for total newbie?

EDIT: Friend of mine is a bit experienced 3D modeller and he mapped it. Somehow. Ill ask him for some lessons than. I got another problem. When I import .obj it works super fine, but when I import .tbx I cant put it in the scene, its invisible :S

EDIT2: Okey I recieved UV mapped version of this model and it works now! I got to learn this. But still I dont know why I cant see my .tbx object :frowning: