I constantly (especially when it comes to GUI) seem to find myself needing the ability to make gameobjects not visible to stat with and have some script turn the object visibility on and off.
I can’t simple check the “deactivate” checkbox because this literary eliminates the object from the scene. So if it is inactive as a default then I can’t turn it on.
Are other people finding this a need? I am thinking of creating a custom script (if it is even possible) to add another check box like the one there by default to activate/deactivate, next to the GameObject name in the Inspector Panel.
I was just wondering if anyone else has come to this conclusion and need. Or if I am completely missing some understanding of Unity.
I am a little surprised that this is not already there. That is why I am asking if I am missing something fundamental !
Thanks