using UnityEngine;
using System.Collections;
public class SpawnController : MonoBehaviour
{
public GameObject[] SquarePrefab;
public int Prefab;
void Start()
{
StartCoroutine(SquareSpawn());
int Prefab = Random.Range(0,4);
}
IEnumerator SquareSpawn()
{
while (true)
{
Instantiate(SquarePrefab[Prefab],transform.position,Quaternion.identity);
yield return new WaitForSeconds(1);
}
}
}