Notes system in rythym game

I created a rhythm game in Unity where notes fall from the top of the screen, and you have to click the keys at the right time. However, I don’t know how to create a system for the notes to appear in a specific order. How can I create a sequence of notes for a specific song so that I can have multiple songs? i need some ideas

This is just basic data representation. You need to define what constitutes a note, then select a collection that supports some type of timestamping, and then put those types of note definitions into a collection and play it through with regards to advancing time.

Start with Youtubes… there are plenty of “how to make a rhythm action game in Unity3D” hits.

If you are unable to get it from a purpose-built Youtube tutorial, I guarantee you won’t get it from this tiny little text-only box!!

I like how this guy works, one step at a time:

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