Nothing appears in AddressableAssets in Profiler

I have introduced Addresables and am using Addressables with Addressables.LoadAssetAsync.

Previously, Addressable Assets were displayed in the Profiler,
but after changing my PC, none of the loaded assets are displayed.

I have confirmed that the following items are in the PackageManager.
・Addressables 2.2.2
・Unity Profiling Core API 1.0.2

20242410_0001
20242410_0002

I have set the following in Preferences.

20242410_0003

Are there any other settings that are necessary?

Do you have these checked in AddressableAssetSettings?
image

In Addressables 2.2.2, Send Profiler Events did not seem to appear in the settings section.
Is there a procedure to display this setting?

20242410_0005

Seems like that setting was in the older version of addressables.

How did you build addressables? From the docs -
image

It seems that when I do Build And Run in Build Profiles, the Addressables are built together.
Only local Addressables are handled.

Also, when I tried an older version of Addressables, it was possible to Profile by Event Viewer.
However, this method cannot be used when dealing with other packages, because it is necessary to use a version of Addressables that does not allow the use of the Event Viewer.

I apologize if there are any expressions that are difficult to understand due to the use of translations.

This has been resolved.

The Addressable Assets in the Profiler did not work when launched in UnityEditor, but the built exe seemed to be able to check it.

I was mistaken because I could see it in Event Viewer.

Thanks for discussing this with me.
PB-ADhote