Hey everyone, I was working on an HDRP project and had mostly everything set up, then I installed Gaia for a terrain, I’m sure it changed some settings but not sure which ones to be precise…
Now nothing is showing in the editor screen, it’s all grayed out (I can still left click and move around and stuff)
If I enter play mode, some UI elements DO render, but nothing 3D, the UI elements don’t render in the editor view either.
And this is the error that gets spammed on my console.
IndexOutOfRangeException: Index was outside the bounds of the array.
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.SetDiffusionProfileAtIndex (UnityEngine.Rendering.HighDefinition.DiffusionProfileSettings settings, System.Int32 index) (at Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.7/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs:101)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.UpdateCurrentDiffusionProfileSettings (UnityEngine.Rendering.HighDefinition.HDCamera hdCamera) (at Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.7/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs:92)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.UpdateShaderVariablesGlobalSubsurface (UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal& cb, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera) (at Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.7/Runtime/RenderPipeline/HDRenderPipeline.SubsurfaceScattering.cs:128)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.UpdateShaderVariablesGlobalCB (UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CommandBuffer cmd) (at Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.7/Runtime/RenderPipeline/HDRenderPipeline.cs:857)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.UpdateGlobalConstantBuffers (UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CommandBuffer cmd) (at Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.7/Runtime/RenderPipeline/HDRenderPipeline.cs:843)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.7/Runtime/RenderPipeline/HDRenderPipeline.cs:2070)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.high-definition@12.1.7/Runtime/RenderPipeline/HDRenderPipeline.cs:1875) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List
1[T] cameras) (at <4a31731933e0419ca5a995305014ad37>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <4a31731933e0419ca5a995305014ad37>:0)