Nothing shown in the scene view after update to Unity6000.0.25f

Every time I save a script, the following error appears, and nothing is displayed in the Scene View. I tried deleting the Library folder, but it didn’t work.

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.Universal.RenderingUtils.SequenceEqual (UnityEngine.Rendering.RTHandle[] left, UnityEngine.Rendering.RTHandle[] right) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/RenderingUtils.cs:573)
UnityEngine.Rendering.Universal.ScriptableRenderer.SetRenderPassAttachments (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1866)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.UniversalCameraData cameraData, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1722)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1687)
UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1429)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:870)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera, UnityEngine.Rendering.Universal.UniversalAdditionalCameraData& additionalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:690)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:665)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:482)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

It also happens after starting Unity.

After updating to Unity6000.0.26f, this error still persists and the scene view is completely gray.

Could you tell me what is the cause?
Thanks.

Facing same issue after switching to Unity 6 with URP. Did you get a solution to this?

If you select your URP Asset Renderer and switch your rendering path to any other value than the current and then switch back, the error goes away.