Every time I save a script, the following error appears, and nothing is displayed in the Scene View. I tried deleting the Library folder, but it didn’t work.
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.Universal.RenderingUtils.SequenceEqual (UnityEngine.Rendering.RTHandle[] left, UnityEngine.Rendering.RTHandle[] right) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/RenderingUtils.cs:573)
UnityEngine.Rendering.Universal.ScriptableRenderer.SetRenderPassAttachments (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1866)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.UniversalCameraData cameraData, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1722)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1687)
UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1429)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:870)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera, UnityEngine.Rendering.Universal.UniversalAdditionalCameraData& additionalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:690)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:665)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:482)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <b5bf0c891ea345fe93688f835df32fdc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
It also happens after starting Unity.
After updating to Unity6000.0.26f, this error still persists and the scene view is completely gray.
Could you tell me what is the cause?
Thanks.
