Hello, everyone!
I’m Ashley Alicea and I work at Unity as the Product Manager for Unity Visual Scripting. As part of the product development updates being provided through Unity’s Games Focus blog series, we recently shared some insights into the work currently being done on Unity Visual Scripting as well as a glimpse of what to expect in the future.
You can read the blog post here, but I’ll share a quick recap below. In short, we’re hard at work on the next major release of Visual Scripting and you can expect a minor update later this year with some top-requested bug and workflow fixes.
Visual Scripting is part of a larger initiative at Unity focused on supporting features that empower non-coder creators — such as game designers, artists, or level designers — to create and collaborate within the Editor alongside their development teams. As such, current work on UVS is aligning with this initiative’s focus on expanding production use cases and improving unification with Editor workflows.
Our work on a new interpreted runtime continues as a priority to ensure UVS can meet production-level requirements, including significantly improved graph execution performance and the ability to enable DLC graphs. This is being done alongside the integration of Graph Tools Foundation as the new front-end for Visual Scripting, Shader Graph, and other graph-based features. This will allow creators to benefit from a unified creation and customization experience across our graph tools while enabling seamless context switching between these features.
These efforts will continue over the next 2-3 release cycles. Throughout this time, we’re working directly with game studios and creators like you to ensure the additions and improvements coming to Visual Scripting make a difference in how artists, designers, and other non-programmers can achieve their goals in the Editor. If your studio has 5+ creators working on a project using Unity Visual Scripting and have feedback they’d like to share, let us know here to be considered for future user research studies. In addition to this forum, don’t forget anyone can provide input on what they’d like to see next for UVS via our Unity Roadmap Portal, which lets you vote on listed topics or add your own for consideration.
While no major updates will be arriving for UVS in 2023, we wanted to give a heads-up on an incoming release arriving later this year. This update will address top-priority issues like IL2CPP builds and certain causes of graph corruption, along with quality-of-life improvements such as the ability to add comments to your graphs with sticky notes. We’ll share more news about this release when it’s available.
Thank you for all the great discussions and generous feedback you’ve shared as we work on the next iteration of Visual Scripting, keep it coming and stay tuned.