As I have no knowledge of how to create animations, I am subject to however others have created them in their model packs. My question is, if someone has included animations for a model, but not neccesarily for Unity, how do set the animations up for Unity?
I downloaded a model pack from someone on the showcase threads. The models have animations, but there is no reference explaining them. I know, in Unity, you have to define where each animation starts and stops to be able to use them correctly. How do I figure out the start and end keyframe of animations on the models I got? My attempt to just time each animation and guess the keyframe didn’t quite pan out. ![]()