novice: dynamically load xml or text and populate textfield (quiz style game)

Can anyone point me to a simple demo that dynamically loads a text file and populates several textfields in the UI? I’m building a quiz style game and don’t want to ‘bake in’ all the questions.

Ok I was bored and this is what I came up with:

Consider the following xml:

<?xml version="1.0" ?>
<Item>
	<Name>Sample</Name>
	<Description>Sample Description</Description>
</Item>

Then attach the following script to a canvas element or group that contains text fields named “Name” and “Description”:

using UnityEngine;
using UnityEngine.UI;

using System.Collections.Generic;
using System.Xml;

public class Binder : MonoBehaviour
{
    public TextAsset Text_Asset;

    void OnEnable()
    {
        if (Text_Asset == null) throw new System.Exception("Text_Asset not defined on Binder Script!");

        XmlDocument xd = new XmlDocument();
        xd.LoadXml(Text_Asset.text);

        if (xd.DocumentElement.HasChildNodes)
        {
            Dictionary<string, Text> textComponents = new Dictionary<string,Text>(2);
            Text[] t = gameObject.GetComponentsInChildren<Text>();

            foreach (Text itm in t) 
                textComponents.Add(itm.name, itm);

            foreach (XmlNode node in xd.DocumentElement.ChildNodes)
            {
                if (textComponents.ContainsKey(node.Name))
                    textComponents[node.Name].text = node.InnerText;
            }
        }
    }
}

Drop the xml file from the project window on to the Text_Asset field in the inspector for the script instance.