I’d like an answer without having to google cause that would be too easy.
Is there anyone here qualified to tell me generally the right amount of polys, in a typical pbr setup (In unity terms, typically), for the highest detail LOD in a modern game that will never be on a mobile and laughs at mobiles. I don’t really want to hear ‘it depends’ because I know it can depend, but take any recent ps4 first/third person action game a la infamous 2 or killzone 4 (Not that I intend to go anywhere near a ps4 at the moment)
I’m decimating something and it’s hurting a little so I want to read a high number
Thats a good question, i just reread my post and realised i hadnt even said what of
Major NPC in an environment of around 5-7 such NPCs, bias towards NPC detail over environment detail, mid to high end win/mac/linux pc (I’d not want much less than my 580 to try, for eg, but no compute for the time being until Unity has something that doesnt only work on windows)
I can say that I recently read they use 50 - 60K per character in those environments now. I don’t actually know if those environments are technically capable of more though.
That seems reasonable, especially cause i think i can do 50k and it not hurt too much. I do rather wish Unity 5 upon us though… i should probably read up on Unity 5, i don’t even know if it’ll have anything other than direct compute, and i think it’s perfectly reasonable to expect tesselation, for example, to be a status quo on everything rather than developers forever hiding behind dx9
The new toy I wanted all this time and was too dumb to know is behavior trees. Well I can get that now for $200 but I’m still looking forward to Unity 5.
Personally I would keep it around 30k - 40k for flexibility in building of environment detail on top and such… fx, lighting, etc… PBR should run okay really, I think the biggest issue along those lines would more likely be how many higher res maps you use, any extra fancy reflections, stuff like that. Standard PBR shouldn’t burden so much that you had to reduce the polycounts to compensate. We’re talking about top hardware today, which is average hardware on a published game by the time you build at this level anyway, so shoot for the moon and don’t worry about it.
I wish U5 would be here already too. There isn’t really much to read up on about it either.
The game itself shouldn’t take too long to make, its mean to be for a comp but its hard seeing me hit the deadline, but still, its more a showcase than a big beefy game. If theres’s 30 30k npcs mooching around and its peachy i’ll be generous then, cheers!
The threads were getting silly, so this was a fairly light almost-silly contribution, sorry if it offended your sensibilities
And to be honest, yes I know full well ‘it depends’, i assume an npc isnt usually a tank though, and a vague question can get a vague answer, fine by me. Carry on though, this is a videogames development gossip forum, keep it badass guys…
Well, you posted in Gossip, so I think having a silly thread is okay. If you had posted this in Support, I’d either have closed it, or changed the title for you, depending on whether it was before or after coffee time.
Stop suggesting that. It doesn’t even work to change the thread title. Yes, you can edit it by editing the first post, and it shows the title when you’re reading that particular thread. But back on the “forum view” where you see all threads, it never updates from the old thread name. Unless they’ve changed this recently.
Probably none of you are aware of this. I’ve tried it. It doesn’t work.
And I will say to you also, changing the thread title simply does not work. Unless you have powers that the author of the thread does not (see my previous post right above this for why / how it doesn’t work).
I would hope a moderator would have the powers to change something as simple as a title . If you’re trying to point out how this forum has such poor features and bugs. There are rumors of a new forum engine being worked on, let’s hope it won’t be take as long as a new version of Unity