Hi guys!
Another issue I’m having: this time, it’s to do with sampling a shadow map manually.
I’m doing it so that mobile shadows look a little better.
On PC, great! ![]()
on mobile, great… except it appears my car is able to race faster than it’s shadow, i.e. any shadow cast on the ground lags behind the car! ![]()
Another thing I will note is that it appears the camera movement’s doing it because if I stop the car, and an AI car races past, it’s shadow isn’t doing it… ![]()
So I do ask: what on earth is causing this weird issue? All I can guess is that the _World2Shadow matrix is doing something really silly on the mobile device…