Hello,
how many uv channels can I use in a surface shaders - only 2: uv_ and uv2_ ?
I thought, I’ve heard something about the third one ).
thanks
Hello,
how many uv channels can I use in a surface shaders - only 2: uv_ and uv2_ ?
I thought, I’ve heard something about the third one ).
thanks
Two is all I know about. I would certainly welcome a third, however!
The amount of uv channels hasn’t changed with U3, so still 2 UV sets and the second one potentially might end to be beast lightmaps