now many uv channels can I use in a surface shader?

Hello,

how many uv channels can I use in a surface shaders - only 2: uv_ and uv2_ ? :slight_smile:

I thought, I’ve heard something about the third one ).

thanks

Two is all I know about. I would certainly welcome a third, however!

The amount of uv channels hasn’t changed with U3, so still 2 UV sets and the second one potentially might end to be beast lightmaps