NOW PLAYING - Mouse Path Animator - record and playback mouse movements

Mouse Path Animator

NOW AVAILABLE on the asset store - Just $20

The full pdf manual is available here

Mouse Path Animator provides scene-view recording of mouse movements. Mouse recordings are effortlessly turned into beautiful animation paths for objects to follow and align-to in your game!

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  1. Record 2D mouse movements in the scene view
  2. Edit the recording, tweak and perfect
  3. Play back with a GameObject or Unity Sprite

Record an amazing mouse performance, apply various edits to make it beautiful, then play back the recording in your scene. Complete with a variety of editing tools, support for delta-timing/keyframes, plus automatic or manual playback.

    • Put life into your sprites, infuse them with personality, convey your intelligence and do away with boring straight/curve-based movement paths for a more organic feel!
  • Makes drawing movement paths very fast and easy. Convert an ugly path to a gorgeous smooth path in seconds. Say no to splines!

  • Adjustable playback speed, absolute or relative positioning (delta time only works with world-space positions but becomes relative when an object has a parent GameObject).

  • Realtime WYSIWYG visualization of the actual path in the scene view, not hidden behind separated animation curves. Animates during and after recording.

  • Works with Unity and Unity Pro 3.5+

  • Records in 2D X-Y plane only (side view)

  • Full color manual included + api functions

  • Full Unity-Script source code included and commented

Fun mini shootemup demo-level game included!

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Click here to play!

NOW AVAILABLE on the asset store - just $20

NOW AVAILABLE on the asset store - just $20

Usefull asset

Very cool, will likely check this out

mmm I forgot to put the pdf manual online up-front… will be updating the asset shortly with a link to this, and will post the demo game as a webplayer.

The full pdf manual can now be viewed up-front before you make a purchase.

:slight_smile:

And the included mini shootemup demo scene is now available to play in a web player !

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Let me know what score you get! :wink:

All object movements except the ship attached to the mouse and the spawning of shots are run by Mouse Path Animator. Particles are powered by Unity’s basic particle system from 3.5, but they could’ve been done with recorded/repurposed mouse paths as well.

Left mouse click to shoot.

This is what the user interface looks like (minus the scene view part)…

Cool Asset,

Can the mouse paths be recorded and manipulated in-game ?

Cheers.

Recording is done in the scene view at development time. All of the user interface is Unity’s inspector GUI and its interaction with the scene view. It’s not possible for this to be running at runtime. It’d have to have an entirely separate GUI system and recording system which would be practically a complete rewrite.

You can record stuff during development and play back with an object or sprite at runtime. You can access the recorded data at runtime if you want to do something custom with it, maybe manipulate it with your own script, but the provided editing tools are for development only.

If you want to record mouse movements at runtime you can just store the mouse coordinates in an array over time. Getting it to look smooth or be corrected is another matter.

The main idea with this tool is like if you’re making a game with moving spaceships or other objects that don’t need to have AI-driven movements, like in a shootemup like galaga or a side or vertical-scrolling game, then you can simply record and tweak the paths in the editor and then you’re good to go. Maybe a tiny bit of extra scripting to coordinate things if you wish. So like you can record a complex path in a matter of seconds, smooth it, tweak it a bit, maybe chop the ends nicely, then you’re done. 30 seconds and the whole path is ready, rather than spending like 10 minutes or longer twiddling with the animation window or spline handles.

Price reduced, 16% off - now just $25.

Since its release, nobody has purchased this asset, and I think it is because the price is too high. How much do you think it is worth?

Mouse Path Animator is now just $15! :smile:

Hi,

I like the extension and was just wondering if you can also record rotation with it.
It’s definitely a feature that would make me want to buy it and use it.

Hey, sorry I didn’t get any notification that you’d responded to this thread…

When you record movement you’re recording the mouse’s position basically, so this allows you to draw freehand… angles are then automatically calculated after recording, based on the difference between each sample. The angles can then be used to automatically align objects to the path, or optionally to ignore that alignment.

You could also make a recording, record the mouse movements, let it generate the angles, then in a bit of custom script just use the angles and not the positions… perhaps in combination with the positions from some other recording, allowing you to custom-rotate the object separately from the direction the path follows.

In other news, Mouse Path Animator is going on sale 50% off on May 8th!! :slight_smile:

Mouse Path Animator goes on sale today on the asset store daily deal - Unity Asset Store - The Best Assets for Game Making - get it while it’s hot! :slight_smile:

It’s daily deal time! Price is just $7.50, today only! Unity Asset Store - The Best Assets for Game Making

Anyone considering a purchase or having just purchased can read the full pdf manual here - it will provide more insight into how the system works and what it is capable of.

Big thanks to the 100+ people who bought this asset in the daily deal sale! :slight_smile: