I’ve been hanging around these forums for a while and I’m glad to finally have something to show. I’m about six months in a I just launched my site and blog: http://www.eastshade.com/
[EDIT - I deleted a paragraph here that had a bunch of out of date/since-changed information about the game.]
Its early, so I haven’t much to show, but I hope some of the weird flavor comes through. There’s a lot of weird aspects of the world I have yet to layer in, but 'm aiming to make the world striking enough to make people curious, and hopefully, capture imaginations.
This looks amazing, are you alone working on this?
Are you a professional graphic artist this is seriously the best looking Unity project I’ve ever seen, it actually looks like one of the best games I’ve ever seen. I am profoundly jealous of what your game looks like, good job.
That’s a darn nice thing to say, and darn nice to hear! I’m a one man band, and indeed I’m an environment artist for the games industry. I actually quit a rather comfortable day job at a AAA game studio to work on this full time.
First off, very nice visuals! Always loved exploration games and I think the game-concept you have coupled with some background lore for the world that reveals as you explore could be a very fun and rewarding experience.
Don’t know about others, but I would be very interested to see how a professional does something like this.
If you have the time and it’s not a problem I’d love if you could post some screenshots of the development (modeling, texturing, unity scene, etc) and explain how you work to create an environment like this to complement in-game screenshots on your blog.
Again, very nice work. And good luck with your project, looks promising!
Thanks for the reinforcement! I do plan on posting some videos going into the technical of how I’m accomplishing some of the visuals. I’ll keep this thread up to date with my updates.
Awesome images, you’ve certainly made me curious .
I’m doing a research project on exploration mechanics in games - I’d love to talk about exploration with you if you’re up for it - I’ve sent you an email through your website contact email.
Cheers,
Jarrett.
I’m been working on my Night Day cycle. I considered a few from the asset store, even purchased a few, but I didn’t find them to be open ended enough for the very specific things I wanted to do. The one I’ve made is really modular. You just choose what values you want to track in the scene, then make presets for each time of day, and it will lerp through them all. I attached a screenshot of what the little GUI for it looks like.
I’m planning on making a video soon of it in action, but I want to art out a new biome first. I don’t wish to keep posting shots from this same little area. Hopefully I’ll have more to show soon.
Brilliant! I love the blue flowers shining under the moonlight.
In creating this youre actually making natural plugins you could eventually sell in the asset store.
Id love to have a day night cycle eventually. With all my light mapping i guess im worried about visual fidelity. But i think the more procedural the environment can get the better:)
Thanks, protopop! Yeah I did initially think I would sell some of these systems, but now I’m cautious because I’m worried about supporting them and making them compatible. I’m still unsure.
Just play it by ear. from what i see you’ll need all of your focus on your project to keep building that beautiful world. If and when you ever do decide that it feels right to get into the sales game, go for it.