Modding Support made easy!
uMod 2.0 Website
uMod 2.0 is now released! Take a look at the new asset thread here
What is it?
uMod 2.0 is a complete solution for adding modding support to your game allowing for custom assets scripts and scenes to be loaded at run-time. uMod 2.0 allows the community to create modded content within the Unity editor and export the assets to a run-time loadable format.
What about UMod 1.x?
uMod 2.0 has been completely redesigned to allow for new and exciting features to be implemented in an efficiency and effective way meaning that support for previous version will be dropped as we cannot maintain backwards compatibility.
UMod 1.x can be found: Here
We will aim to release the following versions of uMod 2.0:
- Trial version: A free version with limited functionality to allow you to try before you buy.
- Standard version: The standard version of uMod for developer use, Price to be confirmed
- Source version: We are looking at the possibility of releasing a source version if there is enough interest.
- Build engine: A free editor extension that allows modded content to be exported into a loadable format.
Prices have not yet been confirmed but we will offer a free upgrade for all existing customers.
What to expect?
uMod 2.0 is essentially a complete rebuild from the ground of UMod 1.0 with three things in mind:
- Easy to use: We want people of any skill level to be able to add modding support to their games and the best way we can do this is to offer a clean and intuitive scripting API with minimal scripting required to access basic modding functionality. To accompany this API we hope to offer a wide array of tutorials and examples to show usage in different scenarios, as well as a dedicated wiki.
- Performance: One of the main problems of loading assets at run-time is time it takes which can be quite extensive depending on the content. uMod 2.0 aims to reduce loading times as much as possible by reducing the output size. We are also working to improve the run-time performance of uMod so that scripts included with the mod will have little effect on the games performance.
- Customizable: One major direction change for uMod 2.0 is that we want to allow game developers full control of the content that can be included in mods and we aim to provide a customizable build pipeline for exporting Unity assets into mod format.This means that you will be able to provide a personalized interface for exporting mods that fits your games style and even provide additional tools that can be used by modders.
Features:
- Basic mod support out of the box
- Supports all assets that Unity can handle
- Support loading mods from the file system or remove server
- Allow C# scripts or assemblies to be included in the mod
- Allows mod-to-game scripting (Modded scripts can access game scripts)
- Modders create their custom content within the Unity editor
- Command line launching
- Catch exceptions and errors generated by modded code
- Support PC, Mac and Linux platforms
- Customizable build pipeline allows developers to add custom build steps or include custom assets
- Developers can include editor tools in customized mod tools
- Many more feature to make adding mod support simple
Want more information or want to request a feature?
Let us know below