So now that the beta has been taken out for a spin, I’m curious what the real new ‘Meat n Potato’ features are for iPhone Basic?
Of course on the Pro side there’s all sorts of feature goodness to wrap one’s self in. But it is less clear on the poorman’s edition. Can some ‘basic’ folk offer their impressions?
I’ve only played for a few hours yesterday, but what I’ve noticed is that all features available for normal Unity are also available for iPhone, like terrain, tree creator, cloth wind stuff etc.
Problem is that even if you can create terrain it won’t run on the iPhone, so it becomes somewhat hard for noob like me to distinguish what is really new for iPhone alone.
Its an integrated editor and not a separate app. One of the nicest features is making a web player or standalone version of your iphone game without moving projects from Unity 1.7 iPhone Basic and Unity 2.6. There is def some differences in the editor and how things work compared to Unity 1.7.
And iPhone Unity Basic isn’t the poor man’s edition. Its the inexpensive man’s edition
I stand corrected Matt… Inexpensive is by far the superior adjective.
I was just about to install the beta this morning, and was wondering what other ‘inexpensive folk’ thought was in it that really rocked them. From the fast and furious ramblings in different threads, it was becoming impossible to sift out what was for da ‘pro’ folk and us mere mortals.
For instance, on the iPhone basic side, is there any joy with the new lightmapping features? They’re there, but we can’t bake em? Thought I read something like that.
Btw, Isn’t Beta 4 available now? Is that available to us ‘inexpensive types’? Be nice to be able to build to the device.
I have to say, so far I’m not at all impressed but in all fairness it is still beta. Framerates are down, crashing when playing MP3’s is up, OpenGL 2.0 performance is far worse, no more occlusion culling for basic, etc.