After hitting the walls a few times there definitely are changes, but they should be much more pronounced. When I use a ramp and crash upside down into a wall, I expect the car to not get out of that alive.
Am curious as to how far you can push this deformation. It’s a good start and would probably interest the people who are involved here
For a realistic car deformation, you should look into also deforming the top of the car. Whenever I land upside down, nothing happens to the car roof.
Have you also implemented different materials and how they react to deformation? While repeatedly hitting the front of the car, the engine block should stay fairly intact, because it’s a massive amount of metal, while the back and sides of the car should deform more easily.
What’s the update of your project? Is it already stable? If you don’t have the will to share it, may I know the cost of it… I just need an idea of mesh deformations for my game…