Just to be clear, when you say it’s 3-d, do you mean the AI actually operates in 3-d?
Clearly, the simulation is 3-d because Unity is a 3-d engine. However, you can have a 3-d game (in terms of visuals, etc.) while having AI that essentially functions in a 2-d environment. That’s what I’m asking - is the AI essentially 2-d, or is it fully 3-d? (Maybe your answer will still be the same - just making sure.)
In that case you definitely don’t want to be working with Euler angles for this.
As for how to get the plane to orient itself realistically as it turns, I couldn’t really say without doing some experimenting myself. (Since it’s a fully 3-d simulation, it seems what you’re probably looking for is a realistic-ish simulation of flight dynamics rather than just an ad hoc ‘rolling’ effect.)