I do have 2 bots/npcs and they r coming after me, but one bot is staying in another bot!! Generate Colliders, and any other collider (box,etc.) doesnt help! (is trigger is unticked)
Which setting may be wrong, or what could i try?
my code for the bots/npcs
var target : Transform;
var moveSpeed = 3;
var rotationSpeed = 3;
var myTransform : Transform;
function Awake()
{
myTransform = transform;
}
function Update () {
var dist : float = Vector3.Distance(target.position, transform.position);
if(dist<3){
animation.CrossFade("attack");
}
else
{
animation.CrossFade("walk");
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
}