NpScene::createJoint: desc.isValid() fails!

Hi,
I’m getting this error when trying to connect a newly created hinge joint to to another rigidbody.

NpScene::createJoint: desc.isValid() fails!
UnityEngine.Joint:set_connectedBody(Rigidbody)

It seems to work correctly, just throws this error message…

Any Ideas?

Edit: I think I may have been attaching the hinge to its self… my bad.

Hey, did you ever figure out what was the problem? I’ve getting a similar error.

Yep its attaching the joint to its own gameobject.