Hi,
I’m getting this error when trying to connect a newly created hinge joint to to another rigidbody.
NpScene::createJoint: desc.isValid() fails!
UnityEngine.Joint:set_connectedBody(Rigidbody)
It seems to work correctly, just throws this error message…
Any Ideas?
Edit: I think I may have been attaching the hinge to its self… my bad.