RenderingUtils.SequenceEqual doesn’t check if any of the passed in RTHandles are null. This is a problem because ScriptableRenderPass.ConfigureTarget() sets elements in ScriptableRenderPass.m_ColorAttachments to null, and ScriptableRenderer.SetRenderPassAttachments uses SequenceEqual to check if the colorattachments are equal.
Hi, ITR1. Could you please report this bug via the Bug Reporter (“Help → Report a Bug…” in the Unity Editor)? If you have a quick reproduction project with steps, make sure to attach it, as it will help out greatly. Cheers.