NSDestinationInvalidException after starting App

Hey guys,

can anyone please help me with this error, which I get after starting the successfully built and deployed app on the iPad? I am totally lost.
Thanks a lot in advance.

Update:
I got this from the reference library, which means nothing to me:
“Name of an exception that occurs when an internal assertion fails and implies an unexpected condition within the distributed objects. This is a distributed objects–specific exception.”

Thu Jan  6 14:35:15 iPad-von-rap sandboxd[1064] <Notice>: DUKE(1062) deny signal

Thu Jan  6 14:35:16 iPad-von-rap DUKE[1062] <Error>: *** Terminating app due to uncaught exception 'NSDestinationInvalidException', reason: '*** -[AppController performSelector:onThread:withObject:waitUntilDone:modes:]: target thread exited while waiting for the perform'
	*** Call stack at first throw:
	(
		0   CoreFoundation                      0x3587a987 __exceptionPreprocess + 114
		1   libobjc.A.dylib                     0x34a8249d objc_exception_throw + 24
		2   CoreFoundation                      0x3587a7c9 +[NSException raise:format:arguments:] + 68
		3   CoreFoundation                      0x3587a803 +[NSException raise:format:] + 34
		4   Foundation                          0x31178489 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 872
		5   Foundation                          0x31178081 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 100
		6   DUKE                                0x000134b0 start + 700
		7   Foundation                          0x3116c199 -[NSThread main] + 44
		8   Foundation                          0x31165249 __NSThread__main__ + 972
		9   libSystem.B.dylib                   0x30d7d88d _pthread_start + 248
		10  libSystem.B.dylib                   0x30d72a90 thread_assign_default + 4294967295
	)

In the player settings (menu: Edit > Project Settings > Player) try changing the API compatibility from 2.0 Subset to 2.0 if you have not already done so.

I changed the Script execution from “fast” to “slow with exceptions”. This did the job. But I will try your solution, too.

Changing the API compatibility doesn’t solve the problem.