Hey There !
I am new in unity and want some help in this regard.
Your help would be appreciated
Thanks In advance
That’s a lot you ask for. I’ll just give you some pointers, so you can write your own code:
- For Instantiating with the same rotation:
Use Instantiate, and set the bow transform.rotation Quaternion as the “rotation” parameter when you call Instantiate.
- For velocity:
Use AddForce on the arrow rigidbody. The direction should be the bow forward direction, or whatever your aim direction is (if it’s not bow forward).
- For movement disabeling, set arrow as kinematic on collision. For more info, check this question.
Good luck!