Hi,
I’ve spent quite some time recently developing a backend service solution that perfectly fits my Unity 3D projects. The goal was to come out with a powerful solution that I can use in all of my Unity 3D projects while keeping it user friendly to the max. The whole point of building this is to save time .
I’ve shown this solution to other devs in the community and they proposed to me the idea of developing this solution by adding more features and making it available to the public.
so i’ve built this generic backend that can be used in any unity 3d project and put that into a server, on top of that i’ve created an API for the unity 3D applications to communicate with the server. There is the nucle cloud unity 3D library that can be used in case http client code is too complicated when sending API requests calls, this will help getting a lot of things done in a few lines of code.
What you can do with nucle cloud,
User authentication for:
Anonymous users.
Real users.
For Real users,
Send custom emails for Email confirmation
Send custom emails for Password reset
Customized password pattern
(emails will be sent from noreply@nucle.cloud)
Localisation
Approximate user localisation is automatically collected
User Variables:
Create user variables of any types (integers, floats, bools, strings, or text)
Perform read, write, delete
Request Leaderboards which are just lists of variables,
Sort by High to low , Low to high , newest , oldest
Request global leaderboards
Request leaderboards by country
Apply pagination
A/B Testing
Perform global A/B testing
Perform A/B testing by country
Events
Measure anything in your Unity 3D games by Triggering events and view charts on the dashboard.
Hi,
i have added support for A/B testing by country, the range max value which represents variables country count is now reflected once the country value is changed
the image bellow shows user variable range update globally
Hi,
i have spent some time today improuving the update user variable form as well,
in the search value field, you can provide userId, email or userName
in the example bellow we try to change the variable score of a searched user
In this example, search is performed by user email, no score found for this user
In this example, Search is performed by userId, score found for this user is 20
Hi,
I have recently been focused on improving the visualization of events in my project. I have developed a new feature that will provide a clearer understanding of the insights gained from application events. For example, if we take the Frogger Frog project as an example, we can track events for each level to measure how many times it got played per day. These insights can give us an idea about the overall difficulty of the game. For instance, if a level is particularly difficult, it is likely to be replayed more frequently as players try to progress to the next level. Here is an early preview of the user interface for this new feature.
Hi boris,
if you’re using the nucle cloud library, use this to get the global leaderboard
var skip = 0;
var take = 8;
var _orderType = orderType.HighToLow;
var result = await Variable.GetList(UserToken, scorePresetId,skip,take, _orderType);
List<VariableModel> globalLeaderboard = result.list;
for local leaderboard, you first will need the country code,
you can get it from the user login method (example: anonymous user login method used)
var projectId= "YOUR PROJECT ID FROM THE DASHBOARD";
var connectedUser= await Anonymous.Login(projectId, SystemInfo.deviceUniqueIdentifier);
var countryCode= connectedUser.user.country_code;
Now the same method used to get global leaderboard with countryCode as param will return the local leaderboard
var skip = 0;
var take = 8;
var _orderType = orderType.HighToLow;
var filter = countryCode;
var result = await Variable.GetList(UserToken, scorePresetId,skip,take, _orderType, filter);
List<VariableModel> localLeaderboard = result.list;
you can try a free VPN to change your location, then create test users from the dashboard
under your project, go to users => create new user (green button on top left)
Hi @elseforty
i appreciate your support, it is working indeed, i can see the new test users added with the country set in the VPN instead of the country i currently live in , but i can’t see the users on the leaderboard, any idea why ?
by default new users will not appear on your leaderboard unless they have submited a value to that leaderboard.
you can use the dashboard to submit a test value for the new users you created,
under your project, go to your presets, find your leaderboard preset, under update column, go to the options menu and pick “Update by user”, you will get the menu bellow, use the user email to look for the user, update the value like then submit