In editor everything works but on simulator im getting those errors:
NullReferenceException: Object reference not set to an instance of an object.
at Unity.PolySpatial.Internals.MeshRendererTrackerBase3[TObject,TEngineData,TTrackingData].FetchTransformCallback (Unity.PolySpatial.Internals.ObjectDispatcherProxy+TransformDispatchData data) [0x00000] in <00000000000000000000000000000000>:0 at Unity.PolySpatial.Internals.ObjectDispatcherProxy.<.ctor>b__12_1 (UnityEngine.TransformDispatchData real) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ObjectDispatcher+<>c.<.cctor>b__54_1 (System.IntPtr transformed, System.IntPtr parents, System.IntPtr localToWorldMatrices, System.IntPtr positions, System.IntPtr rotations, System.IntPtr scales, System.Int32 count, System.Action
1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
at Unity.PolySpatial.Internals.ObjectDispatcherProxy.DispatchTransformChangesAndClear (System.Type type, Unity.PolySpatial.Internals.ObjectDispatcherProxy+TransformTrackingType trackingType, System.Action1[T] fetchProxyTransformCallback) [0x00000] in <00000000000000000000000000000000>:0 at Unity.PolySpatial.Internals.MeshRendererTrackerBase
3[TObject,TEngineData,TTrackingData].TrackObjectChanges (UnityEngine.LayerMask cullingMask) [0x00000] in <00000000000000000000000000000000>:0
at Unity.PolySpatial.Internals.PolySpatialUnityTracker.TrackObjectChanges (UnityEngine.LayerMask cullingMask) [0x00000] in <00000000000000000000000000000000>:0
at Unity.PolySpatial.Internals.PolySpatialUnitySimulation.Update () [0x00000] in <00000000000000000000000000000000>:0
at Unity.PolySpatial.Internals.PolySpatialCore.PolySpatialAfterLateUpdate () [0x00000] in <00000000000000000000000000000000>:0
Unity.PolySpatial.Internals.ObjectDispatcherProxy:DispatchTransformChangesAndClear(Type, TransformTrackingType, Action1) Unity.PolySpatial.Internals.MeshRendererTrackerBase
3:TrackObjectChanges(LayerMask)
Unity.PolySpatial.Internals.PolySpatialUnityTracker:TrackObjectChanges(LayerMask)
Unity.PolySpatial.Internals.PolySpatialUnitySimulation:Update()
Unity.PolySpatial.Internals.PolySpatialCore:PolySpatialAfterLateUpdate()
Have you idea why it’s happening? and how to fix it?
Best!
Marcin