My version of unity editor is 2.6.1 pro license.
it randomly happens on various PCs when calling release function.
App calls this release function at OnDisable().
public void release()
{
//cleanup routine here
//Shut down
FMOD.RESULT result;
if (fmod_sounds != null)
{
for (int i=0; i<fmod_sounds.Length; i++)
{
if (fmod_sounds[i] != null)
{
result = fmod_sounds[i].release();
fmod_sounds[i] = null;
ERRCHECK(result);
}
}
}
if (system != null)
{
try
{
result = system.close();
ERRCHECK(result);
result = system.release();
system = null;
ERRCHECK(result);
Debug.Log("FMOD release! " + result );
}
catch (Exception ex)
{
Util.Exception_Log(ex);
}
}
}
this is error log
does anybody has any idea of solution?
thank you.