I am currently having an issue in Unity 2022.1.2f1 development builds where the game immediately crashes upon launch. The tombstone file shows that the error occurs in libvulkan.so but I cannot get addr2line to work on vulkan. ndk-stack also doesn’t symbolicate the crash logs it just prints them out with the memory addresses. It works when using OpenGL but some of our shaders don’t work with opengl so it would be nice to be able to use Vulkan. Thank you in advance
Tombstone
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Version '2022.1.2f1 (9427c1534183)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'oculus/vr_amonterey/monterey:10/QQ3A.200805.001/28467500771700000:user/release-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2022-06-07 10:26:47-0400
pid: 19910, tid: 19945, name: UnityMain >>> com.LunarGlassStudios.FPSProject <<<
uid: 10079
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Cause: null pointer dereference
x0 0000000000000000 x1 0000007467e8d34c x2 0000000000000000 x3 0000000000000003
x4 0000000000000000 x5 6d007974696e55ff x6 0000000000000000 x7 0000000000008000
x8 000000755166a584 x9 4b05e00713360e3e x10 0000007467e8caf8 x11 fffffffffffffffd
x12 0000007467e8cc60 x13 0000000000000049 x14 0000000000000003 x15 000000008000002f
x16 0000007551ebde30 x17 0000007551f858a0 x18 000000000000000d x19 0000000000000000
x20 00000000ffffffff x21 0000000000000000 x22 0000000000000000 x23 000000746a52bf78
x24 0000007467e8d728 x25 0000007467e90020 x26 0000000000000001 x27 0000000000000000
x28 0000000000000018 x29 0000007467e8df00
sp 0000007467e8d2f0 lr 00000074692f62ec pc 000000755166a584
backtrace:
#00 pc 0000000000017584 /system/lib64/libvulkan.so (BuildId: 29f7e53b45e481c84c057ede8aeca623)
8187051–1066821–tombstone_02.txt (268 KB)
8187051–1066827–logs.txt (5.19 KB)