I was wrong about this only occuring on Android. The bug is now appearing on iOS as well. Here are the logs below.
# Crashlytics - Stack trace
# Application: com.breakstepstudios.commandcenterearth
# Platform: apple
# Version: 2.0.2 (55)
# Issue: 3d54a001d269d52bb25edb73a9d4f1df
# Session: 561227cd15f84ad484b158d4da6da1a7_DNE_0_v2
# Date: Wed May 03 2023 15:22:01 GMT-0700 (Pacific Daylight Time)
com.apple.main-thread
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b1408 JobQueue::WaitForJobGroupID(JobGroupID, JobQueue::JobQueueWorkStealMode) + 1841 (JobQueue.cpp:1841)
5 UnityFramework 0x9aee74 CompleteFenceInternal(JobFence&, WorkStealMode) + 17 (Jobs.cpp:17)
6 UnityFramework 0x6d92e8 ParticleSystemManager::ClearAllFences(bool) + 848428 (ParticleSystem.cpp:848428)
7 UnityFramework 0x6d8fd8 ParticleSystem::SyncJobs(bool) + 661 (ParticleSystem.cpp:661)
8 UnityFramework 0x6d8ebc ParticleSystem::smile:eactivate(DeactivateOperation) + 1914 (ParticleSystem.cpp:1914)
9 UnityFramework 0x861f04 GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&) + 198 (GameObject.cpp:198)
10 UnityFramework 0x861e8c GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&) + 191 (GameObject.cpp:191)
11 UnityFramework 0x861e8c GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&) + 191 (GameObject.cpp:191)
12 UnityFramework 0x861e8c GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&) + 191 (GameObject.cpp:191)
13 UnityFramework 0x861e8c GameObject::ActivateAwakeRecursivelyInternal(DeactivateOperation, AwakeFromLoadQueue&) + 191 (GameObject.cpp:191)
14 UnityFramework 0x861fac GameObject::ActivateAwakeRecursively(DeactivateOperation) + 225 (GameObject.cpp:225)
15 UnityFramework 0x9e8124 UnityScene::HandleChangingPhysicsScenes(GameObject&, UnityScene*, UnityScene*) + 574 (UnityScene.cpp:574)
16 UnityFramework 0x9e7704 UnityScene::OnGameObjectChangedScene(GameObject&, UnityScene*, UnityScene*) + 322 (UnityScene.cpp:322)
17 UnityFramework 0xb365a4 SceneManager_CUSTOM_MoveGameObjectToScene_Injected(ScriptingBackendNativeObjectPtrOpaque*, int const&) + 65 (ScriptingNativeTypes.h:65)
18 UnityFramework 0x2f94564 selector_thread(void*) (.cold.1) + 4524705124
19 UnityFramework 0x1486628 selector_thread(void*) (.cold.1) + 4496336424
20 UnityFramework 0x25c2274 selector_thread(void*) (.cold.1) + 4514407028
21 UnityFramework 0x25e7510 selector_thread(void*) (.cold.1) + 4514559248
22 UnityFramework 0x25c0650 selector_thread(void*) (.cold.1) + 4514399824
23 UnityFramework 0x25b6eec selector_thread(void*) (.cold.1) + 4514361068
24 UnityFramework 0x25c09c4 selector_thread(void*) (.cold.1) + 4514400708
25 UnityFramework 0x25c07e4 selector_thread(void*) (.cold.1) + 4514400228
26 UnityFramework 0x153c2f8 selector_thread(void*) (.cold.1) + 4497081080
27 UnityFramework 0x152e3fc selector_thread(void*) (.cold.1) + 4497023996
28 UnityFramework 0x152e0d4 selector_thread(void*) (.cold.1) + 4497023188
29 UnityFramework 0x153c0b4 selector_thread(void*) (.cold.1) + 4497080500
30 UnityFramework 0x153d1f8 selector_thread(void*) (.cold.1) + 4497084920
31 UnityFramework 0x1541b74 selector_thread(void*) (.cold.1) + 4497103732
32 UnityFramework 0x11308c RuntimeInvoker_TrueVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5(void (*)(), MethodInfo const*, void*, void**) + 4475941004 (Il2CppInvokerTable.cpp:4475941004)
33 UnityFramework 0x1306fcc il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 564 (Runtime.cpp:564)
34 UnityFramework 0xaa91f0 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 292 (ScriptingApi_Il2Cpp.cpp:292)
35 UnityFramework 0xaad120 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 273 (ScriptingInvocation.cpp:273)
36 UnityFramework 0xac3c2c MonoBehaviour::CallUpdateMethod(int) + 534 (MonoBehaviour.cpp:534)
37 UnityFramework 0x8f5b04 void BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>() + 195 (Behaviour.cpp:195)
38 UnityFramework 0x9cf3f0 ExecutePlayerLoop(NativePlayerLoopSystem*) + 383 (PlayerLoop.cpp:383)
39 UnityFramework 0x9cf430 ExecutePlayerLoop(NativePlayerLoopSystem*) + 407 (PlayerLoop.cpp:407)
40 UnityFramework 0x9cf6fc PlayerLoop() + 514 (PlayerLoop.cpp:514)
41 UnityFramework 0xe2f918 UnityPlayerLoopImpl(bool) + 328 (LibEntryPoint.mm:328)
42 UnityFramework 0x169f0 -[UnityAppController(Rendering) repaint] + 233 (UnityAppController+Rendering.mm:233)
43 UnityFramework 0x16980 -[UnityAppController(Rendering) repaintDisplayLink] + 72 (UnityAppController+Rendering.mm:72)
44 QuartzCore 0x28ca4 CA::smile:isplay::smile:isplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 820
45 QuartzCore 0x156144 CA::smile:isplay::smile:isplayLink::dispatch_deferred_display_links(unsigned int) + 380
46 UIKitCore 0x6525b0 _UIUpdateSequenceRun + 84
47 UIKitCore 0xca1310 schedulerStepScheduledMainSection + 172
48 UIKitCore 0xca04dc runloopSourceCallback + 92
49 CoreFoundation 0xd5f24 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
50 CoreFoundation 0xe22fc __CFRunLoopDoSource0 + 176
51 CoreFoundation 0x66220 __CFRunLoopDoSources0 + 340
52 CoreFoundation 0x7bb7c __CFRunLoopRun + 836
53 CoreFoundation 0x80eb0 CFRunLoopRunSpecific + 612
54 GraphicsServices 0x1368 GSEventRunModal + 164
55 UIKitCore 0x3a1668 -[UIApplication _run] + 888
56 UIKitCore 0x3a12cc UIApplicationMain + 340
57 UnityFramework 0x16524 -[UnityFramework runUIApplicationMainWithArgc:argv:] + 96 (main.mm:96)
58 CommandCenterEarth 0x7ccc main + 28 (main.mm:28)
59 ??? 0x1ec66c960 (Missing)
Thread
0 libsystem_kernel.dylib 0x12b0 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0xe44 _pthread_wqthread + 364
2 libsystem_pthread.dylib 0xb98 start_wqthread + 8
Thread
0 libsystem_pthread.dylib 0xb90 start_wqthread + 254
com.apple.uikit.eventfetch-thread
0 libsystem_kernel.dylib 0xda8 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13a1c mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13c5c mach_msg_overwrite + 388
3 libsystem_kernel.dylib 0x12ec mach_msg + 24
4 CoreFoundation 0x7aac4 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7bd08 __CFRunLoopRun + 1232
6 CoreFoundation 0x80eb0 CFRunLoopRunSpecific + 612
7 Foundation 0x42054 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
8 Foundation 0x41f3c -[NSRunLoop(NSRunLoop) runUntilDate:] + 64
9 UIKitCore 0x4d66a4 -[UIEventFetcher threadMain] + 436
10 Foundation 0x5b518 __NSThread__start__ + 716
11 libsystem_pthread.dylib 0x16cc _pthread_start + 148
12 libsystem_pthread.dylib 0xba4 thread_start + 8
GC Finalizer
0 libsystem_kernel.dylib 0x167c __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x806c _pthread_cond_wait + 1232
2 UnityFramework 0x12cedfc il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 120 (PosixWaitObject.cpp:120)
3 UnityFramework 0x12a1bf0 il2cpp::gc::FinalizerThread(void*) + 438 (BoehmGC.cpp:438)
4 UnityFramework 0x12c5d30 il2cpp::os::Thread::RunWrapper(void*) + 183 (Thread.cpp:183)
5 UnityFramework 0x12c7fe0 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 127 (ThreadImpl.cpp:127)
6 libsystem_pthread.dylib 0x16cc _pthread_start + 148
7 libsystem_pthread.dylib 0xba4 thread_start + 8
Job.Worker 0
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Job.Worker 1
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Job.Worker 2
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Job.Worker 3
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Job.Worker 4
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 0
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 1
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 2
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 3
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 4
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 5
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 6
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 7
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 8
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 9
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 10
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 11
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 12
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 13
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 14
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Background Job.Worker 15
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
BatchDeleteObjects
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0xa526d0 ThreadedStreamBuffer::HandleOutOfBufferToReadFrom(ThreadedStreamBuffer::smile:ataOffsets) + 41 (Baselib_Semaphore_SemaphoreBased.inl.h:41)
5 UnityFramework 0x9cd80c BatchDeleteStep2Threaded(void*) + 93 (BatchDeleteObjects.cpp:93)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Loading.AsyncRead
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x8f146c AsyncReadManagerThreaded::ThreadEntry() + 41 (Baselib_Semaphore_SemaphoreBased.inl.h:41)
5 UnityFramework 0x8f0fc4 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 120 (AsyncReadManagerThreaded.cpp:120)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Thread
0 libsystem_pthread.dylib 0xb90 start_wqthread + 254
Crashed: UnityGfxDeviceWorker
0 UnityFramework 0x6d600c ParticleSystemParticles::CopyToArrayAOS(ParticleSystemParticle*, int, int) const + 427 (ParticleSystemParticle.cpp:427)
1 UnityFramework 0xcd1b8c ParticleSystemTrailGeometryJob::ConfigurePerParticleTrailParams(ParticleLineParameters&, ParticleSystemParticles const*, unsigned long, ParticleSystemTrailGeometryJob const&, float) + 3269 (ParticleSystemGeometryJob.cpp:3269)
2 UnityFramework 0xcd07a0 ParticleSystemTrailGeometryJob::RenderJobCommon(ParticleSystemTrailGeometryJob&, void*, unsigned int) + 3105 (ParticleSystemGeometryJob.cpp:3105)
3 UnityFramework 0xccfb70 ParticleSystemTrailGeometryJob::RenderJob(SharedGeometryJobData*, unsigned int) + 2991 (ParticleSystemGeometryJob.cpp:2991)
4 UnityFramework 0x9aff84 JobQueue::Exec(JobInfo*, long long, int, bool) + 621 (JobQueue.cpp:621)
5 UnityFramework 0x9b0250 JobQueue::Steal(JobGroup*, JobInfo*, long long, int, bool, bool) + 736 (JobQueue.cpp:736)
6 UnityFramework 0x9b13b4 JobQueue::WaitForJobGroupID(JobGroupID, JobQueue::JobQueueWorkStealMode) + 1758 (JobQueue.cpp:1758)
7 UnityFramework 0x9aee74 CompleteFenceInternal(JobFence&, WorkStealMode) + 17 (Jobs.cpp:17)
8 UnityFramework 0xa79354 GeometryJobTasks::PutGeometryJobFence(GfxDevice&, GeometryJobFence) + 282 (Jobs.h:282)
9 UnityFramework 0xa90254 GfxDevice::PutGeometryJobFence(GeometryJobFence&) + 76 (GeometryJob.h:76)
10 UnityFramework 0xa902d0 GfxDevice::smile:rawSharedGeometryJobs(DynamicVBOBuffer const&, unsigned int, DynamicVBOBuffer const&, unsigned int, GeometryJobFence, DrawBuffersRange const*, unsigned long, VertexDeclaration*) + 876 (GfxDevice.cpp:876)
11 UnityFramework 0xd8ba18 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 776 (GfxDeviceWorker.cpp:776)
12 UnityFramework 0xdfaad4 GfxDeviceWorkerAutoreleasePoolProxy + 5330 (GfxDeviceMetal.mm:5330)
13 UnityFramework 0xd90908 GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) + 389 (GfxDeviceWorker.cpp:389)
14 UnityFramework 0xd8866c GfxDeviceWorker::RunGfxDeviceWorker(void*) + 353 (GfxDeviceWorker.cpp:353)
15 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
16 libsystem_pthread.dylib 0x16cc _pthread_start + 148
17 libsystem_pthread.dylib 0xba4 thread_start + 8
Thread
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 UnityFramework 0x123ab10 FMOD_OS_Semaphore_Wait(FMOD_OS_SEMAPHORE*) + 3399812
2 UnityFramework 0x12571c8 FMOD::Thread::callback(void*) + 3516220
3 libsystem_pthread.dylib 0x16cc _pthread_start + 148
4 libsystem_pthread.dylib 0xba4 thread_start + 8
AURemoteIO::IOThread
0 libsystem_kernel.dylib 0xda8 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13a1c mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13c5c mach_msg_overwrite + 388
3 libsystem_kernel.dylib 0x12ec mach_msg + 24
4 libEmbeddedSystemAUs.dylib 0xa824c void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup_managed const&)::'lambda'(), std::__1::tuple<> > >(void*) + 556
5 libsystem_pthread.dylib 0x16cc _pthread_start + 148
6 libsystem_pthread.dylib 0xba4 thread_start + 8
Thread
0 libsystem_kernel.dylib 0x1268 __semwait_signal + 8
1 libsystem_c.dylib 0x57d8 nanosleep + 220
2 libsystem_c.dylib 0x64a4 usleep + 68
3 UnityFramework 0x123a6d8 FMOD_OS_Time_Sleep(unsigned int) + 3398732
4 UnityFramework 0x1257234 FMOD::Thread::callback(void*) + 3516328
5 libsystem_pthread.dylib 0x16cc _pthread_start + 148
6 libsystem_pthread.dylib 0xba4 thread_start + 8
com.apple.CoreMotion.MotionThread
0 libsystem_kernel.dylib 0xda8 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13a1c mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13c5c mach_msg_overwrite + 388
3 libsystem_kernel.dylib 0x12ec mach_msg + 24
4 CoreFoundation 0x7aac4 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7bd08 __CFRunLoopRun + 1232
6 CoreFoundation 0x80eb0 CFRunLoopRunSpecific + 612
7 CoreFoundation 0xc4cd4 CFRunLoopRun + 64
8 CoreMotion 0x13ef8 CLMotionActivity::isTypeInVehicle(CLMotionActivity::Type) + 22908
9 libsystem_pthread.dylib 0x16cc _pthread_start + 148
10 libsystem_pthread.dylib 0xba4 thread_start + 8
Loading.PreloadManager
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9dd0dc PreloadManager::Run() + 41 (Baselib_Semaphore_SemaphoreBased.inl.h:41)
5 UnityFramework 0x9dd028 PreloadManager::Run(void*) + 183 (PreloadManager.cpp:183)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
CloudJob.Worker 0
0 libsystem_kernel.dylib 0xd24 semaphore_wait_trap + 8
1 libdispatch.dylib 0x4524 _dispatch_sema4_wait + 28
2 libdispatch.dylib 0x4bd8 _dispatch_semaphore_wait_slow + 132
3 UnityFramework 0xef5150 UnityClassic::Baselib_SystemSemaphore_Acquire(UnityClassic::Baselib_SystemSemaphore_Handle) + 36 (Baselib_SystemSemaphore_DarwinApi.inl.h:36)
4 UnityFramework 0x9b0708 JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*) + 33 (Baselib_CappedSemaphore_SemaphoreBased.inl.h:33)
5 UnityFramework 0x9af920 JobQueue::WorkLoop(void*) + 1103 (JobQueue.cpp:1103)
6 UnityFramework 0xa510c0 Thread::RunThreadWrapper(void*) + 81 (Thread.cpp:81)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
com.google.firebase.crashlytics.MachExceptionServer
0 UnityFramework 0x2c81d8 FIRCLSProcessRecordAllThreads + 393 (FIRCLSProcess.c:393)
1 UnityFramework 0x2c85b8 FIRCLSProcessRecordAllThreads + 424 (FIRCLSProcess.c:424)
2 UnityFramework 0x2bf8c8 FIRCLSHandler + 34 (FIRCLSHandler.m:34)
3 UnityFramework 0x2c2018 FIRCLSMachExceptionServer + 521 (FIRCLSMachException.c:521)
4 libsystem_pthread.dylib 0x16cc _pthread_start + 148
5 libsystem_pthread.dylib 0xba4 thread_start + 8
com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0xda8 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x13a1c mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x13c5c mach_msg_overwrite + 388
3 libsystem_kernel.dylib 0x12ec mach_msg + 24
4 CoreFoundation 0x7aac4 __CFRunLoopServiceMachPort + 160
5 CoreFoundation 0x7bd08 __CFRunLoopRun + 1232
6 CoreFoundation 0x80eb0 CFRunLoopRunSpecific + 612
7 CFNetwork 0x257ff0 _CFURLStorageSessionDisableCache + 61088
8 Foundation 0x5b518 __NSThread__start__ + 716
9 libsystem_pthread.dylib 0x16cc _pthread_start + 148
10 libsystem_pthread.dylib 0xba4 thread_start + 8
JavaScriptCore libpas scavenger
0 libsystem_kernel.dylib 0x167c __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x806c _pthread_cond_wait + 1232
2 JavaScriptCore 0xf703c scavenger_thread_main + 1164
3 libsystem_pthread.dylib 0x16cc _pthread_start + 148
4 libsystem_pthread.dylib 0xba4 thread_start + 8
Thread
0 libsystem_kernel.dylib 0x167c __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x8098 _pthread_cond_wait + 1276
2 UnityFramework 0x12ced98 il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 153 (PosixWaitObject.cpp:153)
3 UnityFramework 0x12c3e18 monitor_thread(void*) + 156 (ThreadPoolMonitorThread.cpp:156)
4 UnityFramework 0x12f6770 il2cpp::vm::ThreadStart(void*) + 727 (Thread.cpp:727)
5 UnityFramework 0x12c5d30 il2cpp::os::Thread::RunWrapper(void*) + 183 (Thread.cpp:183)
6 UnityFramework 0x12c7fe0 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 127 (ThreadImpl.cpp:127)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
Timer-Scheduler
0 libsystem_kernel.dylib 0x167c __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x806c _pthread_cond_wait + 1232
2 UnityFramework 0x12cedfc il2cpp::os::posix::PosixWaitObject::Wait(unsigned int, bool) + 120 (PosixWaitObject.cpp:120)
3 UnityFramework 0x12b9494 il2cpp::icalls::mscorlib::System::Threading::WaitHandle::Wait_internal(void**, int, bool, int) + 91 (WaitHandle.cpp:91)
4 UnityFramework 0x3284234 selector_thread(void*) (.cold.1) + 4527784500
5 UnityFramework 0x3284100 selector_thread(void*) (.cold.1) + 4527784192
6 UnityFramework 0x32b9394 selector_thread(void*) (.cold.1) + 4528001940
7 UnityFramework 0x3223c6c selector_thread(void*) (.cold.1) + 4527389804
8 UnityFramework 0x3269af4 selector_thread(void*) (.cold.1) + 4527676148
9 UnityFramework 0x3323434 selector_thread(void*) (.cold.1) + 4528436276
10 UnityFramework 0x3223c6c selector_thread(void*) (.cold.1) + 4527389804
11 UnityFramework 0x11308c RuntimeInvoker_TrueVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5(void (*)(), MethodInfo const*, void*, void**) + 4475941004 (Il2CppInvokerTable.cpp:4475941004)
12 UnityFramework 0x1306fcc il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 564 (Runtime.cpp:564)
13 UnityFramework 0x12b8ee8 il2cpp::icalls::mscorlib::System::Threading::ThreadStart(void*) + 158 (Thread.cpp:158)
14 UnityFramework 0x12c5d30 il2cpp::os::Thread::RunWrapper(void*) + 183 (Thread.cpp:183)
15 UnityFramework 0x12c7fe0 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 127 (ThreadImpl.cpp:127)
16 libsystem_pthread.dylib 0x16cc _pthread_start + 148
17 libsystem_pthread.dylib 0xba4 thread_start + 8
Thread
0 libsystem_kernel.dylib 0x12b0 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0xe44 _pthread_wqthread + 364
2 libsystem_pthread.dylib 0xb98 start_wqthread + 8
IL2CPP Threadpool worker
0 libsystem_kernel.dylib 0x167c __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x806c _pthread_cond_wait + 1232
2 UnityFramework 0x12cdf14 il2cpp::os::ConditionVariableImpl::TimedWait(il2cpp::os::FastMutexImpl*, unsigned int) + 51 (ConditionVariableImpl.cpp:51)
3 UnityFramework 0x12c46b0 worker_thread(void*) + 87 (ThreadPoolWorkerThread.cpp:87)
4 UnityFramework 0x12f6770 il2cpp::vm::ThreadStart(void*) + 727 (Thread.cpp:727)
5 UnityFramework 0x12c5d30 il2cpp::os::Thread::RunWrapper(void*) + 183 (Thread.cpp:183)
6 UnityFramework 0x12c7fe0 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 127 (ThreadImpl.cpp:127)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
IL2CPP Threadpool worker
0 libsystem_kernel.dylib 0x167c __psynch_cvwait + 8
1 libsystem_pthread.dylib 0x806c _pthread_cond_wait + 1232
2 UnityFramework 0x12cdf14 il2cpp::os::ConditionVariableImpl::TimedWait(il2cpp::os::FastMutexImpl*, unsigned int) + 51 (ConditionVariableImpl.cpp:51)
3 UnityFramework 0x12c46b0 worker_thread(void*) + 87 (ThreadPoolWorkerThread.cpp:87)
4 UnityFramework 0x12f6770 il2cpp::vm::ThreadStart(void*) + 727 (Thread.cpp:727)
5 UnityFramework 0x12c5d30 il2cpp::os::Thread::RunWrapper(void*) + 183 (Thread.cpp:183)
6 UnityFramework 0x12c7fe0 il2cpp::os::ThreadImpl::ThreadStartWrapper(void*) + 127 (ThreadImpl.cpp:127)
7 libsystem_pthread.dylib 0x16cc _pthread_start + 148
8 libsystem_pthread.dylib 0xba4 thread_start + 8
As you can see the UnityGfxDeviceWorker crashes when copying the particle system.