I have a cinemachine camera that I turned into a prefab, since then the ongui event keeps firing a nullref error. This continues even when restarting Unity. The camera component attached to it shows up empty. It still seems functional but none of the camera component settings can be changed. Any help is appreciated!
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Rendering.Universal.UniversalRenderPipelineSerializedCamera.Update () (at Library/PackageCache/com.unity.render-pipelines.universal@12.1.7/Editor/Camera/UniversalRenderPipelineSerializedCamera.cs:113)
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.render-pipelines.universal@12.1.7/Editor/Camera/UniversalRenderPipelineCameraEditor.cs:333)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <122642d41668428d845063b1753c4e72>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
/// <summary>
/// Updates the internal serialized objects
/// </summary>
public void Update()
{
baseCameraSettings.Update();
serializedObject.Update();
serializedAdditionalDataObject.Update();
for (int i = 0; i < numCameras; ++i)
{
cameraSerializedObjects[i].Update();
}
}