using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
public class TextController : MonoBehaviour {
private bool bStart = true;
private string instructions = "You have the following commands at your disposal:
" +
"* First Verse, Second Verse
" +
"* First Chorus, Second Chorus, Third Chorus
" +
“* First Bridge, Second Bridge”;
private Text text;
private LyricList lineList = new LyricList();
private InputField inputField;
private string newState;
// Use this for initialization
void Start () {
// Get the text child object from the Canvas
text = gameObject.GetComponent<Text> ();
// Get the input field child object from the Canvas
inputField = gameObject.GetComponentInChildren<InputField> ();
//CreateAssetMenuAttribute on Lyric List
lineList.CreateList ();
text.text = ("Please reassemble the song lyrics!
" + instructions + "
Start guessing to begin!
");
}