I need help with 2 errors both dealing with Null Reference Exception.
public GameObject Unit_For_This_Script;
void Update ()
{
Unit_Selector unit_Selector = Unit_For_This_Script.GetComponent<Unit_Selector>();
if(unit_Selector.Unit_Selected == true)
{
print ("Hi");
}
Error is on if(unit_Selector.Unit_Selected == true)
2 Unit is a defined GameObject in this script and is defined by hit.transform.gameObject;
void Get_Unit_Statsf() // Retrieves the stats of the unit
{
if(Unit.name == "Test_Unit")
{
Max_Move = 2.0f;
}
}
Error is on if(Unit.name == “Test_Unit”)
Please help I don’t understand why I am getting these errors as to me they make no sense and I am very good at using C# and Unity scripting.