Null reference exception without a reference to a line?

Normally when you get a error in the console in unity you get a reference to what line the error is caused on but I’m not getting a reference to a line?

using UnityEngine;
using System.Collections;

public class BasicEnemyAiV2 : MonoBehaviour {

    private GameObject Player;
    private Vector3 newPosition;
    public float Timer;
    public float TimerStart;
    private bool OneTimeExecution = true;


    static private Dash PlayerMovementScript;

	void Start ()
    {
        Player = GameObject.FindGameObjectWithTag("Player");
        TimerStart = Timer;
        PlayerMovementScript = Player.GetComponent<Dash>();
    }
    public Vector3 PlayerNewPosition = PlayerMovementScript.newPosition;
    public bool ThePlayerIsMoving = PlayerMovementScript.IsMoving;
    // Update is called once per frame
    void Update ()
    {
        if (Timer <= 0)
        {
            if (ThePlayerIsMoving && OneTimeExecution == true)
            {
                Vector3 rayDir = PlayerNewPosition - transform.position;
                Ray ray = new Ray(transform.position, rayDir);
                Debug.DrawRay(transform.position, rayDir, Color.black, 3);
                ThePlayerIsMoving = false;
                OneTimeExecution = false;
            }
            else if (OneTimeExecution == true)
            {
                Vector3 rayDir = Player.transform.position - transform.position;
                Ray ray = new Ray(transform.position, rayDir);
                Debug.DrawRay(transform.position, rayDir, Color.black, 3);
                OneTimeExecution = false;
            }
        }
        else
        {
            Timer -= Time.deltaTime;
        }
    }
}

Are you one hundred percent sure that the player was found with the tag?
and change this:

public Vector3 PlayerNewPosition = PlayerMovementScript.newPosition;
public bool ThePlayerIsMoving = PlayerMovementScript.IsMoving;

for this

 public Vector3 PlayerNewPosition;
 public bool ThePlayerIsMoving;

private void Update()
{
     PlayerNewPosition = PlayerMovementScript.newPosition;
     ThePlayerIsMoving = PlayerMovementScript.IsMoving;
}