I’m having a major headache trying to figure this out. Any help would be apreciated.
Somewhere in my Game I have the following code:
class Line {
var choiceList:List.<SingleChoice> = null;
function Line(newText:String) {
this.choiceList=null;
this.text=newText;
}
function Line(newText:String,face:Texture2D,sound:AudioClip) {
this.choiceList=null;
this.text=newText;
this.face=face;
this.sound=sound;
}
}
I omitted most of it but rest assured I have no more references to the choiceList atribute in this class.
Later I decided to build a conversation editor which includes this piece of code:
var currentLine:Line;
(...)
Debug.Log(currentLine.choiceList.Count);
if (currentLine.choiceList==null) {
currentLine.choiceList=new List.<SingleChoice> ();
currentLine.choiceList.Add(new SingleChoice());
}
Why does Debug.Log print a List of size 0? And why is currentLine.choiceList==null never true? I turned on #pragma strict to make sure I wasn’t doing some weird dynamic typing mishap but that doesn’t seem to be the case. I’ve even done partial rewrites of my code! As I said earlier, any tips on solving this issue would make my day. Thanks!