So I have a script EnemySpawner. Im trying to call a function there everytime an enemy is destroyed, which happens in my projectile script. I keep getting this:
NullReferenceException: Object
reference not set to an instance of an
object Projectile.OnTriggerEnter
(UnityEngine.Collider otherObject) (at
Assets/Scripts/Projectile.cs:57)
Heres what Im basically doing in my projectile script:
public EnemySpawner enemyspawner;
void OnTriggerEnter(Collider otherObject)
{
//do stuff
Destroy(otherobject.GameObject);
//call function
enemyspawner.test();
//i have also tried this
//enemyspawner.GetComponent<EnemySpawner>().test();
//and
//EnemySpawner enen= new EnemySpawner();
//enen.test();
}
heres what im doing in my enemyspawner script
public class EnemySpawner : MonoBehaviour {
public void test()
{
Debug.Log ("CALLED");
}
}
What am I missing here???