Null references not printing to console

Using Visual Studio 2019 and Unity 2019.2.3f1, I’m having an issue where null reference exceptions are not showing up in Unity’s console when encountered in an custom editor script. If attach VS to Unity, VS will catch the exception and pause execution where it occurred. Is this a known issue, or could I have Visual Studio misconfigured?

Check the upper right of the console window: there’s little buttons for .Log, .LogWarning and .LogError… they can get toggled off.