In an attempt to have some form of AStar pathfinding I have my enemies each referencing an AStar script, however, no matter how I initialise it, the referenced script always seems to be null, I have tried attaching it to the prefab and using:
AStar aStar = getComponent();
I’ve also tried
Astar astar = new AStar();
but no matter what I do, the variable remains null, it’s infuriating because I swear I’ve done this before, but it just doesn’t seem to be working this time, can anyone help me out here? Am I doing something stupid?
I’m using C# by the way.